creative process | wk6_1

My creative process begins before I have an assignment. Naturally curious and desiring to learn, I explore  as much as possible —new ideas, new ways to use typography, software, illustrative styles.  And I observe — all the time. What are other designers doing, what are the trends?  I look for ideas and ways to solve design challenges.  When I begin a project, the first step is to research. What’s being done in similar areas, what does the collateral materials look like, what about branding?  Research includes ways to communicate, as much background information about the client or project as possible. Brainstorming is  process within a process.  Mind mapping, word lists, word or idea associations, thumb-nailing, shower theory – step away for awhile, crazy ideas, more sketching.  After arriving at several options it is time to analyze — have the objectives been meet? Does it communicate the message clearly?  If so then I move onto ideation or the digital (or non) solution.  Another round of analysis. It’s either on to refinement or back to the drawing board.  This is not really the end, the final is never the final until it is approved by the client. One thing about the creative process is that is fluid, entailing far more research than ever thought. The course reading this week mentions the concept many young designers have – that designs magically appear out of nowhere, perhaps intuitively. While this is true to some extent, life and experience contribute to the process. You cannot work isolated, away from the happenings of the world.  The ability to fit life into your work is what give your work humanity and relevance. COLLABORATION My skills set...

Presentation (self assessment) | wk5_2

They often say there is a method to the madness, baby, I can feel the madness. The madness turns out to be very thoughtful approach to developing research methodologies.  The blogs, the course discussions, the readings, the research, more reading,  mapping, outlining, CRAPPing—it’s all starting to come together. Although it does feel a bit like my calculus class the night before the exam. Reading is key. Do it first. Get a grasp on the content of articles.  I mistakenly gave credit to the wrong speaker yet the content spoke loudly to me.  Organization is important. Make sure you keep quotes in context—reading in blurbs can lead to misunderstanding. Presentation Topic Introduction The first several presentation takes were too long. Thirteen minutes, the ten and finally 7 minutes and 18 seconds or there about.  It was difficult to present the topics in a way that did not make a case or try to impress opinions on the viewer. Head long into the prep for the project, I realized mistakes in my preliminary prep and the organization of main topic points.  However, for the video presentation I was able to highlight the topics. Presentation Tone Lets just say its a good thing the out-takes did not make it to air.  Have a hard time pronouncing names like Poggenpohl and Guililium.  And it may sound to anyone not familiar with me—like an accent. The words design decision roll off  the tongue dezindeezcession.  Talk a bit fast and can be a bit hyper excited. Vocabulary Presentation Pedagogy is probably the only word not everyone is familiar with, and really this speaks to the education of children. Yet it is the word we continue to use for...

graphic design revisited | wk5_1

graph·ic (gra-fik) Relates to a written or pictorial representation, described in vivid detail, realting to graphic arts, or a pictorial device used  to convey a message. Shelly Evenson in her presentation for the New Contexts, New Practices Symposium discusses some of the changes int eh industry today.  Among other changes she wondered if the word “graphic” was still relevant today.  Once one gets past the immediate questions, you begin to see that what Evenson is proposing makes sense .  She recognizes that many designers would go through a crisis of identity.  (Evenson) Yet lately as someone trained in interior design and tangentially in graphic design, find that I do not need to put any qualifiers in front of designer. The term designer alludes to some one who is capable of laying out a pleasing organized system of something; words on the page, rooms in a building, the interior trim of a vehicle, pages on the internet.  Much of this change of thinking has to do with a student who is required to take typography while studying architecture.  I am constantly trying to relate typography to her in terms of architecture.  Periods of design, classifications of typefaces. This could easily be periods of architectural design or classification of building structures. While there are distinct difference the principles of design are the same as is the ability to put things together skillfully. Why pigeon hole someone with multiple aptitudes?  If we look at the definition of graphic in the most related sense, a graphic designer would be someone who creates a pictorial device to illustrate a message.  This seems rather simplistic. In todays industry the designer needs to be able to create artifacts at the lowest end of the spectrum.  While the other end has...

Experiences of Organization Tools | wk4_2

Another helpful tool of use is the shared in this weeks content is the “Domain of Knowledge Matrix” by  Dr. Dennis Puhalla.  In this matrix, Dr. Puhalla breaks down a list of authors, common themes and the tile of the publication. While is may be redundant along with some of the other tools, it is another way to help you find information as well as make an informed decision to use a particular resource. Perhaps the best of both world would be to use the matrix along with the What, How and Why method from the bootcamp, bootleg series of research methods. In use personal matrix to follow! Resources Puhalla, Dr. Dennis M., Color as Cognitive Artifact: A Means of Communication–Language and Message. Literature Review–“Domain of Knowledge Matrix” d.school, Institute of Design at Stanford, “bootcamp, bootleg.” Accessed October 5, 2012....

research bootcamp | wk4_1

This week I would be a therapist dream client.  Afraid to start because the failure factor looms. However survivor will kick in — the  feeling will pass.  Most designers experience this overwhelming feeling at times. Giving voice helps yet what most likely will help is tackling a research project as one would any other, through process, methodologies and a strategy. Ironic then that in reading through bootcamp bootleg, put together by the d.school at the Institute of Design at Stanford, that one of the first methods speaking the loudest is DEFINE. DEFINE as put forth by the d.school is this, “The define mode is when you unpack and synthesize your empathy findings into compelling needs and insights, and scope a specific and meaningful challenge. It is a mode of ‘focus’ rather than ‘flaring.’” My research is leading me to a paper that will defend or propose a position on the education of graphic designers in a changing technological environment.  Before I can investigate how we might anything I need to pull together a defined statement or purpose. This step will take care of the fear of getting started, or fear of failing.  The very act of figuring out what it is I have and what it means will undoubtedly help me pull it all together. WHAT HOW WHY would be secondary. Perhaps this is basic yet as I compile and read, especially a challenge for me in digital format, I am not tying the pieces together. Despite having a mind map or in addition, the areas of the map need to be explained. Once regrouped and back on track with determination other bootcamp bootleg methods will be...