by victoria | Sep 24, 2012 | design methodologies
Much to be considered when it comes to design education. There seems to be a divide in what is important in early design education, perhaps that found in a one or two-year program. Industry wants people who have skills. Government agencies want students to graduate with the ability to pay back student loans. Jobs posted have a myriad of demands and qualifications. Clearly the learning never ends and the skills add as time goes by. Because of the economies down turn designers do a multitude of tasks that may have been done by several. As a lead instructor of a design department at community college level the task of revising curriculum is not easy. How do we prepare the student who is heading off to a four-year college and at the same time prepare a student for a job in the industry. Some community colleges get the students right onto the computer and therefore more software experience in two years. Others have a foundation in the arts which promotes an understanding of form and function, yet may not be heavy enough on time to learn complex software programs. The tip of the iceberg we always say, while trying to pack perhaps too much into 15 weeks. The next few months in class and beyond these are issues I will be researching. Looking for holes in programs and expanding my knowledge of the field, with a focus on education. The questions are bouncing around interrupting sleep. The next few days we begin organizing research and mapping out ideas. This promises to rein in thoughts which scatter like horses when the field gate opens....
by victoria | Sep 24, 2012 | design methodologies
First came across Jessica Helfand in an earlier design class which focused on design thinking and theory. Her essay, Dematerialization of Screen Space really got me thinking about in the internet and media. Helfand states in reference to the amazing capabilities of the internet, “But we are also prisoners: trapped in a medium in which visual expression must filter through a protocol of uncompromising programming scripts…” [1] As someone who always professed to not understand anything related to math (misguided self thinking), and pre-computer-in-every-classroom designer, the web terrified me. In the essay from 2007 Helfand speaks to the dichotomy of instant authorship that goes out to an infinite number of people. She is curious about the quality of information and design on the web. Does the experience leave us with lasting impressions. Are we using the web to its fullest capabilities. Helfand is convinced that now is the time for a new Avant-Garde in New Media. Yet we are help back by a two-dimensional approach to the web. She states, “…the illusion that Internet space is made up of pages, of words, of flat screens. Why is it that design thinking remains so brainwashed by this notion.” She continues by adding that internet space is its own galaxy, emphatically that this galaxy is “by no means flat.” [1] This particular essay found in Graphic Design Theory, Reading from the Field, was my introduction to Helfand, a pioneer in the field of design for the internet. Excited about the possibilities Helfand is encouraging in the design world, I began reading up about her work. Her studio Winterhouse, is home base...
by victoria | Sep 15, 2012 | design methodologies
Hugh Dubberly talks about the shift in design that is occurring at this time in history. In a similar fashion to the entry of the industrial age we have now shifted into the information age. What does this mean to the designer? Dubberly begins the article by discussing the shift from mechanical ethos to that of an organic ethos. In the technical mechanical ethos age – we become reliant on machinery and technology. Perhaps too much so. Technology keeps changing the way we live, communicate, how we perform our work and how we design. We have placed a great deal of emphasis on the tools of design. Trying to place graduates has led to the act of beefing up tangible workplace skills – predominantly software that gives voice to the design. Couple the emphasis on software as design with the availability of anyone to have and use software the field has found itself in need of rejuvenation. An infusion of purpose beyond the artifact. Technology remains necessary. Dubberly states this, “But computer-as-production-tool is only half the story; the other half is computer-plus-network-as-media.” [1] He goes on to say that the output of design is changing the way that we view the practice of design. Dubberly’s description of networking, process flow and information processing brings to mind the blood system of humans. Dubberly draws this contrast, “The eras are framed as stark dichotomies to characterize the nature of changes. But experience is typically more fluid, lying along a continuum somewhere between extremes.” [1] He even talks about how we refer to instances of computer malfunctions as bugs, attacks as viruses, and so forth. Notice a trend in the language? What is this...